The TechnocracyĪ seemingly monolithic Union dedicated to reining in supernatural "random elements" and saving humanity from the dangers it is not fit to face.
Altough these sorcerers hold to different philosophies and practices, all nine groups are opposed to the static reality espoused by their Technocratic foes and the chaos of the darker factions. The wizards of the Nine Traditions strive to maintain a balane of sorts while returning wonder to humanity. Although many mages (often called "Orphans") do not follow any set Path, these four major groups wage an Ascension War in the name of their chosen goals: The TraditionsĪ rough Council of nine mystick styles of magick. The Factions of the Warĭespite the infinite variety of Awakened souls, four large factions dominate magickal society. Magick is not limited to a scholarly few anyone can be a mage. Some are balanced and contemplative others are harsh and crude. Though their vision spans global reality, mages are very much the products of their environments. Many find their Awakenings in their late teens or 20s, but some find enlightenment at a very early age or even in their declining years. Dynamic to the core, True Mages are the harbingers of change.īecause Awakening is universal, mages come from all nations, cultures, orientations and age groups. All mages, then, even the rigid Technomancers, are threats to the established order. To do so, however, they must continually transcend their own limits and those of the world around them. Such sorcerers are heroes in the classic sense with their power and insight, they cannot help but affect the world around them. As the bounderies between the possible and impossible grow more rigd, the mages among us dwindle in number but increase in importance. The Awakened have always been with us time and disbelief, however, have whittled away their power or channeled it into less obvious forms of magick. Such change is rarely pleasant, but it is necessary. Though lesser sorcerers (often called hedge wizards) may tamper with the Tapestry's threads, True Mages direct the fires of destiny.
Through innate sense, hard-earned knowledge and a shard of the divine self (the Avatar), a mage learns to rework reality at its core and becomes an active force for change. Mages are enlightened beings, mortal humans who embrace - heart, mind, body and soul - the truth behind reality and their own place in it. Several concepts, however, are important to road signs to this magical world. Modern wizards cross into Otherworlds, gather into strongholds called Chantries, or fight their differences out in the streets. Mage operates on many levels, and ranges from cerebral concepts to flat-out violence.